Thursday, March 11, 2010

[DND] Character Concept - WAR D&D: Witch Elf

A few weeks ago, I posted a blog article about building a character for 4th Edition Dungeons and Dragons based on Robert E. Howard's character, Solomon Kane.  As I built the character, I realized that it could also pretty closely simulate a Witch Hunter from EA Mythic's Warhammer Online (WAR).  I had so much fun doing that article that I decided I'd try doing a character concept article for all 24 classes in WAR.

A little background info first: WAR really only has 12 different classes, but the opposing faction mirrors those 12 classes for a total of 24.  In this article, I intend to build a D&D4e character that could feasibly stand in for the Witch Hunter's mirror class: the dark elves' Witch Elf.

From the Witch Elf description page:
A Witch Elf can be an unstoppable force of death and destruction under the proper circumstances. By picking their targets carefully, the Witch Elf can win a fight in a short amount of time. A Witch Elf prefers to rapidly close with lightly armored targets, where their wicked poisons can find exposed flesh. Using a combination of rapid attacks, the Witch Elf works herself up into a Frenzy to execute powerful attacks that will stop most opponents dead in their tracks. When facing a heavily armored foe, the Witch Elf relies on her agility to survive long enough to pick apart her opponent's defenses and opening him up to a savage death blow.
  • Lightly armored and agile, capable of closing long distances rapidly
  • Wields long sacrificial daggers coated in deadly poisons
  • Armor is adorned with razor sharp hooks, and wickedly barbed metal plates
With this in mind, I decided to focus on these main themes:
  • lightly armored
  • long, deadly daggers
  • speed and agility
  • strong bursts of damage
  • poison attacks
Thanks to a little help from Dragon Magazine issue 373, I think my Witch Elf turned out pretty well.  Read on for all the bloody, eviscerated details.